Compare / Gemini 3.5 Flash-Lite vs Muse Wonder

Gemini 3.5 Flash-Lite vs Muse Wonder

Which is cheaper, which is more capable, and which does better at each kind of work, from 84 results on 5 sources that measured both models.

GoogleGemini 3.5 Flash-Lite Released 21 Jul 2026 · $0.30 in · $2.50 out
MetaMuse Wonder Released 12 Oct 2026 · $4.00 in · $20.00 out
Gemini 3.5 Flash-Lite wins 1410 too close to callMuse Wonder wins 60

Of the 84 results both models have, the better value on each. Results whose reported ranges overlap are too close to call.

Results as of 13 October 2026 (catalogue release 2026-10-13-2e2420e3c5cc). See also Google vs Meta, every model from both labs.

Gemini 3.5 Flash-Lite or Muse Wonder? The short answer

Pick Muse Wonder if quality matters most: it scores higher (Spring Prompt overall 70 against 26). Pick Gemini 3.5 Flash-Lite if cost matters more: it costs 18 times less per product listing on CatalogBench.

  • Spring Prompt overall: Gemini 3.5 Flash-Lite 26, Muse Wonder 70 (out of 100; how the score works).
  • Gemini 3.5 Flash-Lite is cheaper to run: $0.002 against $0.036 per product listing on CatalogBench (18 times less).
  • Muse Wonder is newer: released 12 Oct 2026, against 21 Jul 2026 for Gemini 3.5 Flash-Lite.
  • On our own benchmarks, on the results both models have: Muse Wonder does better for product listings, decks from an analysis, user surveys and marketing planning.

Head to head

26
Spring Prompt overall
70
$0.85
Price per million tokens, blendedlower is better
$8.00
1,048,576
Context window, tokens
1,048,576

Every fact side by side

Gemini 3.5 Flash-LiteMuse Wonder
Price per million tokens$0.30 in · $2.50 out$4.00 in · $20.00 out
Blended (3 in : 1 out)$0.85$8.00
Cheapest host, blended$0.85 (Google)–
Cost per product listing (CatalogBench)$0.002$0.036
Cached input, per million$0.030 cached input$0.20 cached input
Intelligence Index22.2–
Spring Prompt overall2670
Output speed, tokens a second335–
Context window1,048,576 tokens1,048,576 tokens
Released21 Jul 202612 Oct 2026 (newer)
WeightsClosedClosed
Developer based inthe USthe US

Prices are the developer's list price where we have read it, otherwise the typical host on OpenRouter; see every model's price. Intelligence and speed from Artificial Analysis.

Which is better for what

Each model's rank among the models on sale today, for each kind of work, from our own benchmarks and licensed sources. Further right is better; the better rank is in green.

Product listingsTurning a sparse product feed and photos into listings that can go live 17 of 21 4 of 21
Decks from an analysisTurning a finished analysis into a deck you could present as it is 18 of 20 8 of 20
User surveysPlanning a user survey and reading its results without being misled 7 of 9 2 of 9
Marketing planningPlanning a year of ad spend without overspending 16 of 20 10 of 20
Agents and tool useMulti-step tasks with tools: support desks, coding agents, function calls 73 of 164 not measured
Professional workReal tasks from banking, consulting and law, business documents and freelance projects 46 of 51 not measured
Reasoning and knowledgeHard questions across science, maths and general knowledge 91 of 198 not measured
WritingWhat people prefer in blind comparisons, and judged writing quality 49 of 188 not measured
Sticking to the factsSummarising without inventing things, and factual answers 62 of 152 not measured
Speed under pressureGood decisions against a real clock (fast chess) 2 of 24 12 of 24

From our research

Every shared result

Each model's best result on every measure both have, grouped by benchmark, with the setting that produced it. Under each measure, every model that benchmark has measured is a grey tick, best to the right, so you can see where the two sit in the field. The headline measures of each benchmark come first; the rest are under "Show all". Green marks the better value; where a source reports ranges that overlap, neither is marked.

MeasureGemini 3.5 Flash-LiteMuse Wonder
BulletBench measured by Spring Prompt · 3 results
Cost per game · Blitz 3+2US dollars, lower is better 3 · 12 of 14 measured $0.0087 $0.27
Cost per game · Bullet 60sUS dollars, lower is better 13 · 28 of 29 measured $0.0058 $0.0663minimal reasoning
Ladder Elo · Bullet 60sladder Elo, higher is better 5 · 19 of 29 measured 780 409minimal reasoning
CatalogBench measured by Spring Prompt · 3 results
Cost per productUS dollars, lower is better 3 · 17 of 21 measured $0.0020 $0.0361
Reliably publish-ready% of products, higher is better 17 · 3 of 21 measured 17.9% 66.1%
Reliably publish-ready · sales brief% of products, higher is better 15 · 4 of 21 measured 3.6% 51.8%
DeckBench measured by Spring Prompt · 3 results
Cost per deckUS dollars, lower is better 3 · 14 of 20 measured $0.0126 $0.18
Deck ratingrating, higher is betterThe rating weighs each win by how strong the other deck was; the win rate counts wins against whichever decks a model happened to meet, so the two can disagree. 18 · 8 of 20 measured 688 1,273
Accurate decks% of tasks, higher is better 17 · 1 of 20 measured 0.0% 100.0%
ROASBench measured by Spring Prompt · 3 results
Overall scorescore out of 100, higher is better 16 · 10 of 20 measured 25.4 38.9
Audience scorescore out of 100, higher is better 16 · 12 of 20 measured 45.0 54.7
Business scorescore out of 100, higher is better 18 · 10 of 20 measured 12.6 34.5
SurveyBench measured by Spring Prompt · 3 results
Analysis ratingrating, higher is betterThe rating weighs each win by how strong the other analysis was; the win rate counts wins against whichever analyses a model happened to meet, so the two can disagree. 7 · 2 of 9 measured 632 1,460
Cost per taskUS dollars, lower is better 1 · 8 of 9 measured $0.0144 $0.35
Analysis scorepoints of 100, higher is better 9 · 2 of 9 measured 56.7 96.2
Show all 84 results (69 more)
MeasureGemini 3.5 Flash-LiteMuse Wonder
BulletBench measured by Spring Prompt · 7 results
Games lost on time · Blitz 3+2% of games, lower is better 1 · 14 of 14 measured 0.0% 75.0%
Games lost on time · Bullet 60s% of games, lower is better 1 · 23 of 29 measured 0.0% 58.3%minimal reasoning
Invalid moves · Blitz 3+2% of moves, lower is better 12 · 1 of 14 measured 0.5% 0.0%
Invalid moves · Bullet 60s% of moves, lower is better 1 · 1 of 29 measured 0.0% 0.0%minimal reasoning
Ladder Elo · Blitz 3+2ladder Elo, higher is better 4 · 13 of 14 measured 707 358
Median move time · Blitz 3+2milliseconds, lower is better 2 · 12 of 14 measured 0.8 s 7.1 s
Median move time · Bullet 60smilliseconds, lower is better 14 · 25 of 29 measured 0.9 s 1.9 sminimal reasoning
CatalogBench measured by Spring Prompt · 27 results
Channel compliance% of products, higher is better 21 · 14 of 21 measured 98.2% 99.4%
Channel rules broken% of products, lower is better 19 · 11 of 21 measured 1.8% 0.6%
Channel rules broken · sales brief% of products, lower is better 16 · 1 of 21 measured 1.2% 0.0%
Claims to check% of products, lower is better 18 · 1 of 21 measured 1.8% 0.0%
Claims to check · sales brief% of products, lower is better 17 · 1 of 21 measured 7.7% 0.0%
Conflicts caught% of conflicts, higher is better 21 · 1 of 21 measured 84.9% 100.0%
Content quality% of checks, higher is better 17 · 3 of 21 measured 95.5% 98.3%
Content quality · sales brief% of checks, higher is better 17 · 3 of 21 measured 94.8% 98.5%
Decision accuracy% of decisions, higher is better 16 · 3 of 21 measured 93.4% 98.3%
Failed outputs% of products, lower is better 1 · 1 of 21 measured 0.0% 0.0%
Failed outputs · sales brief% of products, lower is better 1 · 1 of 21 measured 0.0% 0.0%
Field accuracy% of missing fields, higher is better 15 · 1 of 21 measured 92.5% 96.1%
Invented values% of filled values, lower is better 8 · 11 of 21 measured 0.8% 1.4%
Missing UK information% of products, lower is better 1 · 1 of 21 measured 0.0% 0.0%
Missing UK information · sales brief% of products, lower is better 1 · 1 of 21 measured 0.0% 0.0%
Not findable% of products, lower is better 21 · 4 of 21 measured 20.2% 3.6%
Not findable · sales brief% of products, lower is better 21 · 8 of 21 measured 21.4% 3.6%
Publish-ready listings% of products, higher is better 18 · 3 of 21 measured 35.1% 75.0%
Publish-ready listings · sales brief% of products, higher is better 17 · 5 of 21 measured 10.7% 67.3%
Unsupported claimsclaims per product, lower is better 16 · 4 of 21 measured 1.18 0.21
Unsupported claims% of products, lower is better 15 · 4 of 21 measured 33.3% 7.1%
Unsupported claims · sales brief% of products, lower is better 15 · 5 of 21 measured 78.6% 17.9%
Unsupported claims · sales briefclaims per product, lower is better 15 · 5 of 21 measured 3.44 0.36
Wrong attributes% of products, lower is better 20 · 2 of 21 measured 34.5% 13.1%
Wrong attributes · sales brief% of products, lower is better 19 · 4 of 21 measured 35.1% 14.3%
Wrong category or variant% of products, lower is better 20 · 10 of 21 measured 9.5% 2.4%
Wrong category or variant · sales brief% of products, lower is better 20 · 10 of 21 measured 10.7% 2.4%
DeckBench measured by Spring Prompt · 13 results
Caveat dropped% of tasks, lower is better 11 · 1 of 20 measured 16.7% 0.0%
Clean layout% of tasks, higher is better 13 · 18 of 20 measured 33.3% 16.7%
Design quality% of the maximum, higher is better 14 · 9 of 20 measured 60.2% 67.1%
Draft figure quoted% of tasks, lower is better 17 · 1 of 20 measured 50.0% 0.0%
Findings missing% of tasks, lower is better 20 · 1 of 20 measured 33.3% 0.0%
Head-to-head win rate% of comparisons, higher is betterThe rating weighs each win by how strong the other deck was; the win rate counts wins against whichever decks a model happened to meet, so the two can disagree. 16 · 10 of 20 measured 35.5% 63.2%
Layout defects% of tasks, lower is better 13 · 18 of 20 measured 66.7% 83.3%
Misleading metric used% of tasks, lower is better 1 · 1 of 20 measured 0.0% 0.0%
Presentable decks% of tasks, higher is better 12 · 10 of 20 measured 0.0% 16.7%
Recommendation late or wrong% of tasks, lower is better 19 · 1 of 20 measured 83.3% 0.0%
Slides needing work% of tasks, lower is better 2 · 15 of 20 measured 16.7% 66.7%
Unsupported claims% of tasks, lower is better 11 · 1 of 20 measured 16.7% 0.0%
Unsupported numbers% of tasks, lower is better 1 · 1 of 20 measured 0.0% 0.0%
ROASBench measured by Spring Prompt · 6 results
Consistency scorescore out of 100, higher is better 13 · 12 of 20 measured 21.8 25.9
Contribution profitsimulated US dollars, higher is better 17 · 11 of 20 measured $11,834 $489,176
Cost of a runUS dollars, lower is better 4 · 15 of 20 measured $0.0390 $0.57
Months over budgetmonths of 12, lower is better 1 · 1 of 20 measured 0 0
Planning scorescore out of 100, higher is better 6 · 4 of 20 measured 54.9 55.0
Return on ad spendprofit per $1 spent, higher is better 17 · 11 of 20 measured $0.01 $0.41
SurveyBench measured by Spring Prompt · 16 results
Head-to-head win rate% of comparisons, higher is betterThe rating weighs each win by how strong the other analysis was; the win rate counts wins against whichever analyses a model happened to meet, so the two can disagree. 7 · 3 of 9 measured 28.3% 67.9%
Leading or double-barrelled questions% of tasks, lower is better 9 · 5 of 9 measured 77.8% 44.4%
Mistaken next steps% of tasks, lower is better 6 · 1 of 9 measured 44.4% 0.0%
Numbers right% of answers, higher is better 7 · 1 of 9 measured 75.5% 100.0%
Objectives unanswerable% of tasks, lower is better 9 · 5 of 9 measured 33.3% 11.1%
Precision ignored% of tasks, lower is better 7 · 4 of 9 measured 100.0% 22.2%
Research scorepoints of 100, higher is better 9 · 3 of 9 measured 55.6 93.6
Sound research% of tasks, higher is better 5 · 3 of 9 measured 0.0% 33.3%
Stakeholder's view presumed% of tasks, lower is better 9 · 4 of 9 measured 55.6% 11.1%
Survey plan scorepoints of 100, higher is better 9 · 5 of 9 measured 53.1 87.8
Survey structure% of tasks, lower is better 9 · 8 of 9 measured 55.6% 33.3%
Traps handled% of traps, higher is better 9 · 1 of 9 measured 56.5% 100.0%
Traps missed% of tasks, lower is better 7 · 1 of 9 measured 100.0% 0.0%
Unsupported findings% of tasks, lower is better 4 · 2 of 9 measured 66.7% 11.1%
Wrong numbers% of tasks, lower is better 7 · 1 of 9 measured 100.0% 0.0%
Wrong recommendation% of tasks, lower is better 5 · 1 of 9 measured 22.2% 0.0%

Quick answers

Is Gemini 3.5 Flash-Lite better than Muse Wonder?

Pick Muse Wonder if quality matters most: it scores higher (Spring Prompt overall 70 against 26). Pick Gemini 3.5 Flash-Lite if cost matters more: it costs 18 times less per product listing on CatalogBench.

Which is cheaper, Gemini 3.5 Flash-Lite or Muse Wonder?

Gemini 3.5 Flash-Lite is cheaper to run: $0.002 against $0.036 per product listing on CatalogBench (18 times less).

Which is better for product listings, Gemini 3.5 Flash-Lite or Muse Wonder?

Muse Wonder ranks 4 of 21 models on sale for turning a sparse product feed and photos into listings that can go live, against 17 for Gemini 3.5 Flash-Lite.

Which is better for decks from an analysis, Gemini 3.5 Flash-Lite or Muse Wonder?

Muse Wonder ranks 8 of 20 models on sale for turning a finished analysis into a deck you could present as it is, against 18 for Gemini 3.5 Flash-Lite.

Which is better for user surveys, Gemini 3.5 Flash-Lite or Muse Wonder?

Muse Wonder ranks 2 of 9 models on sale for planning a user survey and reading its results without being misled, against 7 for Gemini 3.5 Flash-Lite.

Which is better for marketing planning, Gemini 3.5 Flash-Lite or Muse Wonder?

Muse Wonder ranks 10 of 20 models on sale for planning a year of ad spend without overspending, against 16 for Gemini 3.5 Flash-Lite.

Which is better for speed under pressure, Gemini 3.5 Flash-Lite or Muse Wonder?

Gemini 3.5 Flash-Lite ranks 2 of 24 models on sale for good decisions against a real clock (fast chess), against 12 for Muse Wonder.

Run Gemini 3.5 Flash-Lite and Muse Wonder on your own prompt

Benchmarks aren't your data. Try both side by side in the playground, with the cost of every answer.