Compare / Claude Haiku 4.5 vs Muse Wonder

Claude Haiku 4.5 vs Muse Wonder

Which is cheaper, which is more capable, and which does better at each kind of work, from 84 results on 5 sources that measured both models.

AnthropicClaude Haiku 4.5 Released 15 Oct 2025 · $1.00 in · $5.00 out
MetaMuse Wonder Released 12 Oct 2026 · $4.00 in · $20.00 out
Claude Haiku 4.5 wins 1511 too close to callMuse Wonder wins 58

Of the 84 results both models have, the better value on each. Results whose reported ranges overlap are too close to call.

Results as of 13 October 2026 (catalogue release 2026-10-13-2e2420e3c5cc). See also Anthropic vs Meta, every model from both labs.

Claude Haiku 4.5 or Muse Wonder? The short answer

Pick Muse Wonder if quality matters most: it scores higher (Spring Prompt overall 70 against 7). Pick Claude Haiku 4.5 if cost matters more: it costs 5.9 times less per product listing on CatalogBench.

  • Spring Prompt overall: Claude Haiku 4.5 7, Muse Wonder 70 (out of 100; how the score works).
  • Claude Haiku 4.5 is cheaper to run: $0.006 against $0.036 per product listing on CatalogBench (5.9 times less).
  • Muse Wonder is newer: released 12 Oct 2026, against 15 Oct 2025 for Claude Haiku 4.5.
  • On our own benchmarks, on the results both models have: Muse Wonder does better for product listings, decks from an analysis, user surveys and marketing planning.

Head to head

7
Spring Prompt overall
70
$2.00
Price per million tokens, blendedlower is better
$8.00
200,000
Context window, tokens
1,048,576

Every fact side by side

Claude Haiku 4.5Muse Wonder
Price per million tokens$1.00 in · $5.00 out$4.00 in · $20.00 out
Blended (3 in : 1 out)$2.00$8.00
Cheapest host, blended$2.00 (Amazon Bedrock)–
Cost per product listing (CatalogBench)$0.006$0.036
Cached input, per million$0.10 cached input$0.20 cached input
Intelligence Index16.9–
Spring Prompt overall770
Output speed, tokens a second97–
Context window200,000 tokens1,048,576 tokens
Released15 Oct 202512 Oct 2026 (newer)
WeightsClosedClosed
Developer based inthe USthe US

Prices are the developer's list price where we have read it, otherwise the typical host on OpenRouter; see every model's price. Intelligence and speed from Artificial Analysis.

Which is better for what

Each model's rank among the models on sale today, for each kind of work, from our own benchmarks and licensed sources. Further right is better; the better rank is in green.

Product listingsTurning a sparse product feed and photos into listings that can go live 20 of 21 4 of 21
Decks from an analysisTurning a finished analysis into a deck you could present as it is 16 of 20 8 of 20
User surveysPlanning a user survey and reading its results without being misled 9 of 9 2 of 9
Marketing planningPlanning a year of ad spend without overspending 19 of 20 10 of 20
Agents and tool useMulti-step tasks with tools: support desks, coding agents, function calls 91 of 164 not measured
Reasoning and knowledgeHard questions across science, maths and general knowledge 127 of 198 not measured
WritingWhat people prefer in blind comparisons, and judged writing quality 87 of 188 not measured
Sticking to the factsSummarising without inventing things, and factual answers 117 of 152 not measured
Speed under pressureGood decisions against a real clock (fast chess) 17 of 24 12 of 24

Their slides, side by side

The same brief for both: Manchester store investment review for Hearthside Coffee, an invented company. First slide of each deck from DeckBench.

First slide of Claude Haiku 4.5's deck for Hearthside Coffee
Claude Haiku 4.5 · deck rating 724 · needs work
First slide of Muse Wonder's deck for Hearthside Coffee
Muse Wonder · deck rating 1,273 · needs work

Every slide, side by side →

From our research

Every shared result

Each model's best result on every measure both have, grouped by benchmark, with the setting that produced it. Under each measure, every model that benchmark has measured is a grey tick, best to the right, so you can see where the two sit in the field. The headline measures of each benchmark come first; the rest are under "Show all". Green marks the better value; where a source reports ranges that overlap, neither is marked.

MeasureClaude Haiku 4.5Muse Wonder
BulletBench measured by Spring Prompt · 3 results
Cost per game · Blitz 3+2US dollars, lower is better 6 · 12 of 14 measured $0.0318 $0.27
Cost per game · Bullet 60sUS dollars, lower is better 20 · 28 of 29 measured $0.0163 $0.0663minimal reasoning
Ladder Elo · Bullet 60sladder Elo, higher is better 17 · 19 of 29 measured 445 409minimal reasoning
CatalogBench measured by Spring Prompt · 3 results
Cost per productUS dollars, lower is better 6 · 17 of 21 measured $0.0061 $0.0361
Reliably publish-ready% of products, higher is better 20 · 3 of 21 measured 1.8% 66.1%
Reliably publish-ready · sales brief% of products, higher is better 19 · 4 of 21 measured 0.0% 51.8%
DeckBench measured by Spring Prompt · 3 results
Cost per deckUS dollars, lower is better 6 · 14 of 20 measured $0.0461 $0.18
Deck ratingrating, higher is betterThe rating weighs each win by how strong the other deck was; the win rate counts wins against whichever decks a model happened to meet, so the two can disagree. 16 · 8 of 20 measured 724 1,273
Accurate decks% of tasks, higher is better 14 · 1 of 20 measured 16.7% 100.0%
ROASBench measured by Spring Prompt · 3 results
Overall scorescore out of 100, higher is better 19 · 10 of 20 measured 17.5 38.9
Audience scorescore out of 100, higher is better 19 · 12 of 20 measured 30.9 54.7
Business scorescore out of 100, higher is better 19 · 10 of 20 measured 7.3 34.5
SurveyBench measured by Spring Prompt · 3 results
Analysis ratingrating, higher is betterThe rating weighs each win by how strong the other analysis was; the win rate counts wins against whichever analyses a model happened to meet, so the two can disagree. 9 · 2 of 9 measured 495 1,460
Cost per taskUS dollars, lower is better 3 · 8 of 9 measured $0.0635 $0.35
Analysis scorepoints of 100, higher is better 7 · 2 of 9 measured 56.8 96.2
Show all 84 results (69 more)
MeasureClaude Haiku 4.5Muse Wonder
BulletBench measured by Spring Prompt · 7 results
Games lost on time · Blitz 3+2% of games, lower is better 1 · 14 of 14 measured 0.0% 75.0%
Games lost on time · Bullet 60s% of games, lower is better 13 · 23 of 29 measured 25.0% 58.3%minimal reasoning
Invalid moves · Blitz 3+2% of moves, lower is better 14 · 1 of 14 measured 0.9% 0.0%
Invalid moves · Bullet 60s% of moves, lower is better 23 · 1 of 29 measured 0.3% 0.0%minimal reasoning
Ladder Elo · Blitz 3+2ladder Elo, higher is better 12 · 13 of 14 measured 491 358
Median move time · Blitz 3+2milliseconds, lower is better 4 · 12 of 14 measured 1.3 s 7.1 s
Median move time · Bullet 60smilliseconds, lower is better 17 · 25 of 29 measured 1.2 s 1.9 sminimal reasoning
CatalogBench measured by Spring Prompt · 27 results
Channel compliance% of products, higher is better 1 · 14 of 21 measured 100.0% 99.4%
Channel rules broken% of products, lower is better 1 · 11 of 21 measured 0.0% 0.6%
Channel rules broken · sales brief% of products, lower is better 21 · 1 of 21 measured 4.2% 0.0%
Claims to check% of products, lower is better 21 · 1 of 21 measured 22.6% 0.0%
Claims to check · sales brief% of products, lower is better 21 · 1 of 21 measured 44.6% 0.0%
Conflicts caught% of conflicts, higher is better 1 · 1 of 21 measured 100.0% 100.0%
Content quality% of checks, higher is better 18 · 3 of 21 measured 94.4% 98.3%
Content quality · sales brief% of checks, higher is better 19 · 3 of 21 measured 93.9% 98.5%
Decision accuracy% of decisions, higher is better 20 · 3 of 21 measured 90.6% 98.3%
Failed outputs% of products, lower is better 1 · 1 of 21 measured 0.0% 0.0%
Failed outputs · sales brief% of products, lower is better 1 · 1 of 21 measured 0.0% 0.0%
Field accuracy% of missing fields, higher is better 9 · 1 of 21 measured 93.7% 96.1%
Invented values% of filled values, lower is better 21 · 11 of 21 measured 6.2% 1.4%
Missing UK information% of products, lower is better 1 · 1 of 21 measured 0.0% 0.0%
Missing UK information · sales brief% of products, lower is better 1 · 1 of 21 measured 0.0% 0.0%
Not findable% of products, lower is better 17 · 4 of 21 measured 8.9% 3.6%
Not findable · sales brief% of products, lower is better 15 · 8 of 21 measured 6.6% 3.6%
Publish-ready listings% of products, higher is better 20 · 3 of 21 measured 12.5% 75.0%
Publish-ready listings · sales brief% of products, higher is better 20 · 5 of 21 measured 3.0% 67.3%
Unsupported claimsclaims per product, lower is better 21 · 4 of 21 measured 2.69 0.21
Unsupported claims% of products, lower is better 21 · 4 of 21 measured 73.2% 7.1%
Unsupported claims · sales brief% of products, lower is better 21 · 5 of 21 measured 91.7% 17.9%
Unsupported claims · sales briefclaims per product, lower is better 21 · 5 of 21 measured 5.32 0.36
Wrong attributes% of products, lower is better 21 · 2 of 21 measured 48.2% 13.1%
Wrong attributes · sales brief% of products, lower is better 21 · 4 of 21 measured 51.2% 14.3%
Wrong category or variant% of products, lower is better 19 · 10 of 21 measured 7.7% 2.4%
Wrong category or variant · sales brief% of products, lower is better 19 · 10 of 21 measured 6.6% 2.4%
DeckBench measured by Spring Prompt · 13 results
Caveat dropped% of tasks, lower is better 1 · 1 of 20 measured 0.0% 0.0%
Clean layout% of tasks, higher is better 11 · 18 of 20 measured 50.0% 16.7%
Design quality% of the maximum, higher is better 17 · 9 of 20 measured 47.6% 67.1%
Draft figure quoted% of tasks, lower is better 17 · 1 of 20 measured 50.0% 0.0%
Findings missing% of tasks, lower is better 15 · 1 of 20 measured 16.7% 0.0%
Head-to-head win rate% of comparisons, higher is betterThe rating weighs each win by how strong the other deck was; the win rate counts wins against whichever decks a model happened to meet, so the two can disagree. 14 · 10 of 20 measured 37.3% 63.2%
Layout defects% of tasks, lower is better 11 · 18 of 20 measured 50.0% 83.3%
Misleading metric used% of tasks, lower is better 1 · 1 of 20 measured 0.0% 0.0%
Presentable decks% of tasks, higher is better 12 · 10 of 20 measured 0.0% 16.7%
Recommendation late or wrong% of tasks, lower is better 14 · 1 of 20 measured 50.0% 0.0%
Slides needing work% of tasks, lower is better 15 · 15 of 20 measured 66.7% 66.7%
Unsupported claims% of tasks, lower is better 14 · 1 of 20 measured 33.3% 0.0%
Unsupported numbers% of tasks, lower is better 1 · 1 of 20 measured 0.0% 0.0%
ROASBench measured by Spring Prompt · 6 results
Consistency scorescore out of 100, higher is better 19 · 12 of 20 measured 8.7 25.9
Contribution profitsimulated US dollars, higher is better 20 · 11 of 20 measured −$205,001 $489,176
Cost of a runUS dollars, lower is better 2 · 15 of 20 measured $0.0298 $0.57
Months over budgetmonths of 12, lower is better 18 · 1 of 20 measured 2 0
Planning scorescore out of 100, higher is better 18 · 4 of 20 measured 54.4 55.0
Return on ad spendprofit per $1 spent, higher is better 20 · 11 of 20 measured −$0.21 $0.41
SurveyBench measured by Spring Prompt · 16 results
Head-to-head win rate% of comparisons, higher is betterThe rating weighs each win by how strong the other analysis was; the win rate counts wins against whichever analyses a model happened to meet, so the two can disagree. 9 · 3 of 9 measured 21.0% 67.9%
Leading or double-barrelled questions% of tasks, lower is better 8 · 5 of 9 measured 66.7% 44.4%
Mistaken next steps% of tasks, lower is better 7 · 1 of 9 measured 55.6% 0.0%
Numbers right% of answers, higher is better 9 · 1 of 9 measured 63.7% 100.0%
Objectives unanswerable% of tasks, lower is better 8 · 5 of 9 measured 22.2% 11.1%
Precision ignored% of tasks, lower is better 7 · 4 of 9 measured 100.0% 22.2%
Research scorepoints of 100, higher is better 7 · 3 of 9 measured 64.9 93.6
Sound research% of tasks, higher is better 5 · 3 of 9 measured 0.0% 33.3%
Stakeholder's view presumed% of tasks, lower is better 5 · 4 of 9 measured 22.2% 11.1%
Survey plan scorepoints of 100, higher is better 6 · 5 of 9 measured 83.6 87.8
Survey structure% of tasks, lower is better 1 · 8 of 9 measured 0.0% 33.3%
Traps handled% of traps, higher is better 7 · 1 of 9 measured 62.3% 100.0%
Traps missed% of tasks, lower is better 5 · 1 of 9 measured 88.9% 0.0%
Unsupported findings% of tasks, lower is better 7 · 2 of 9 measured 100.0% 11.1%
Wrong numbers% of tasks, lower is better 7 · 1 of 9 measured 100.0% 0.0%
Wrong recommendation% of tasks, lower is better 6 · 1 of 9 measured 44.4% 0.0%

Quick answers

Is Claude Haiku 4.5 better than Muse Wonder?

Pick Muse Wonder if quality matters most: it scores higher (Spring Prompt overall 70 against 7). Pick Claude Haiku 4.5 if cost matters more: it costs 5.9 times less per product listing on CatalogBench.

Which is cheaper, Claude Haiku 4.5 or Muse Wonder?

Claude Haiku 4.5 is cheaper to run: $0.006 against $0.036 per product listing on CatalogBench (5.9 times less).

Which is better for product listings, Claude Haiku 4.5 or Muse Wonder?

Muse Wonder ranks 4 of 21 models on sale for turning a sparse product feed and photos into listings that can go live, against 20 for Claude Haiku 4.5.

Which is better for decks from an analysis, Claude Haiku 4.5 or Muse Wonder?

Muse Wonder ranks 8 of 20 models on sale for turning a finished analysis into a deck you could present as it is, against 16 for Claude Haiku 4.5.

Which is better for user surveys, Claude Haiku 4.5 or Muse Wonder?

Muse Wonder ranks 2 of 9 models on sale for planning a user survey and reading its results without being misled, against 9 for Claude Haiku 4.5.

Which is better for marketing planning, Claude Haiku 4.5 or Muse Wonder?

Muse Wonder ranks 10 of 20 models on sale for planning a year of ad spend without overspending, against 19 for Claude Haiku 4.5.

Which is better for speed under pressure, Claude Haiku 4.5 or Muse Wonder?

Muse Wonder ranks 12 of 24 models on sale for good decisions against a real clock (fast chess), against 17 for Claude Haiku 4.5.

Which has the bigger context window, Claude Haiku 4.5 or Muse Wonder?

Muse Wonder: 1,048,576 tokens, against 200,000 for Claude Haiku 4.5.

Run Claude Haiku 4.5 and Muse Wonder on your own prompt

Benchmarks aren't your data. Try both side by side in the playground, with the cost of every answer.