Compare / Mercury 3 vs Muse Wonder

Mercury 3 vs Muse Wonder

Which is cheaper, which is more capable, and which does better at each kind of work, from 51 results on 4 sources that measured both models.

InceptionMercury 3 Released 19 Oct 2026 · $0.20 in · $0.70 out
MetaMuse Wonder Released 12 Oct 2026 · $4.00 in · $20.00 out
Mercury 3 wins 133 too close to callMuse Wonder wins 35

Of the 51 results both models have, the better value on each. Results whose reported ranges overlap are too close to call.

Results as of 20 October 2026 (catalogue release 2026-10-20-96eb40c3ec63).

Mercury 3 or Muse Wonder? The short answer

Pick Muse Wonder if quality matters most: it scores higher (Spring Prompt overall 72 against 39). Pick Mercury 3 if cost matters more: it costs 16 times less per deck on DeckBench.

  • Spring Prompt overall: Mercury 3 39, Muse Wonder 72 (out of 100; how the score works).
  • Mercury 3 is cheaper to run: $0.012 against $0.18 per deck on DeckBench (16 times less).
  • Mercury 3 is newer: released 19 Oct 2026, against 12 Oct 2026 for Muse Wonder.
  • On our own benchmarks, on the results both models have: Muse Wonder does better for decks from an analysis, user surveys and marketing planning.

Head to head

39
Spring Prompt overall
72
$0.33
Price per million tokens, blendedlower is better
$8.00
1,000,000
Context window, tokens
1,048,576

Every fact side by side

Mercury 3Muse Wonder
Price per million tokens$0.20 in · $0.70 out$4.00 in · $20.00 out
Blended (3 in : 1 out)$0.33$8.00
Cheapest host, blended––
Cost per deck (DeckBench)$0.012$0.18
Cached input, per million$0.020 cached input$0.20 cached input
Intelligence Index–52.4
Spring Prompt overall3972
Output speed, tokens a second–153
Context window1,000,000 tokens1,048,576 tokens
Released19 Oct 2026 (newer)12 Oct 2026
WeightsClosedClosed
Developer based inthe USthe US

Prices are the developer's list price where we have read it, otherwise the typical host on OpenRouter; see every model's price. Intelligence and speed from Artificial Analysis.

Which is better for what

Each model's rank among the models on sale today, for each kind of work, from our own benchmarks and licensed sources. Further right is better; the better rank is in green.

Product listingsTurning a sparse product feed and photos into listings that can go live not measured 4 of 24
Decks from an analysisTurning a finished analysis into a deck you could present as it is 18 of 24 9 of 24
User surveysPlanning a user survey and reading its results without being misled 9 of 13 2 of 13
Marketing planningPlanning a year of ad spend without overspending 18 of 24 13 of 24
Agents and tool useMulti-step tasks with tools: support desks, coding agents, function calls not measured 8 of 168
Reasoning and knowledgeHard questions across science, maths and general knowledge not measured 7 of 202
Speed under pressureGood decisions against a real clock (fast chess) 10 of 27 13 of 27

Their slides, side by side

The same brief for both: Manchester store investment review for Hearthside Coffee, an invented company. First slide of each deck from DeckBench.

First slide of Mercury 3's deck for Hearthside Coffee
Mercury 3 · deck rating 812 · needs work
First slide of Muse Wonder's deck for Hearthside Coffee
Muse Wonder · deck rating 1,305 · needs work

Every slide, side by side →

From our research

Every shared result

Each model's best result on every measure both have, grouped by benchmark, with the setting that produced it. Under each measure, every model that benchmark has measured is a grey tick, best to the right, so you can see where the two sit in the field. The headline measures of each benchmark come first; the rest are under "Show all". Green marks the better value; where a source reports ranges that overlap, neither is marked.

MeasureMercury 3Muse Wonder
BulletBench measured by Spring Prompt · 3 results
Cost per game · Bullet 60sUS dollars, lower is better 7 · 31 of 32 measured $0.0020no reasoning $0.0663minimal reasoning
Ladder Elo · Bullet 60sladder Elo, higher is better 15 · 20 of 32 measured 491no reasoning 409minimal reasoning
Games lost on time · Bullet 60s% of games, lower is better 1 · 24 of 32 measured 0.0%no reasoning 58.3%minimal reasoning
DeckBench measured by Spring Prompt · 3 results
Cost per deckUS dollars, lower is better 4 · 18 of 24 measured $0.0116 $0.18
Deck ratingrating, higher is betterThe rating weighs each win by how strong the other deck was; the win rate counts wins against whichever decks a model happened to meet, so the two can disagree. 18 · 9 of 24 measured 812 1,305
Accurate decks% of tasks, higher is better 20 · 1 of 24 measured 0.0% 100.0%
ROASBench measured by Spring Prompt · 3 results
Overall scorescore out of 100, higher is better 18 · 13 of 24 measured 26.1 38.9
Audience scorescore out of 100, higher is better 21 · 15 of 24 measured 43.2 54.7
Business scorescore out of 100, higher is better 18 · 13 of 24 measured 17.6 34.5
SurveyBench measured by Spring Prompt · 3 results
Analysis ratingrating, higher is betterThe rating weighs each win by how strong the other analysis was; the win rate counts wins against whichever analyses a model happened to meet, so the two can disagree. 9 · 2 of 13 measured 752 1,498
Cost per taskUS dollars, lower is better 3 · 11 of 12 measured $0.0216 $0.35
Analysis scorepoints of 100, higher is better 12 · 2 of 13 measured 42.2 96.2
Show all 51 results (39 more)
MeasureMercury 3Muse Wonder
BulletBench measured by Spring Prompt · 2 results
Invalid moves · Bullet 60s% of moves, lower is better 1 · 1 of 32 measured 0.0%low reasoning 0.0%minimal reasoning
Median move time · Bullet 60smilliseconds, lower is better 3 · 26 of 32 measured 0.4 sno reasoning 1.9 sminimal reasoning
DeckBench measured by Spring Prompt · 14 results
Caveat dropped% of tasks, lower is better 12 · 1 of 24 measured 16.7% 0.0%
Clean layout% of tasks, higher is better 6 · 20 of 24 measured 66.7% 16.7%
Design quality% of the maximum, higher is better 16 · 10 of 24 measured 58.5% 67.1%
Draft figure quoted% of tasks, lower is better 12 · 1 of 24 measured 33.3% 0.0%
Findings missing% of tasks, lower is better 17 · 1 of 24 measured 16.7% 0.0%
Head-to-head win rate% of comparisons, higher is betterThe rating weighs each win by how strong the other deck was; the win rate counts wins against whichever decks a model happened to meet, so the two can disagree. 16 · 10 of 24 measured 44.0% 65.9%
Layout defects% of tasks, lower is better 6 · 20 of 24 measured 33.3% 83.3%
Misleading metric used% of tasks, lower is better 22 · 1 of 24 measured 16.7% 0.0%
Presentable decks% of tasks, higher is better 12 · 10 of 24 measured 0.0% 16.7%
Recommendation late or wrong% of tasks, lower is better 22 · 1 of 24 measured 83.3% 0.0%
Slides needing work% of tasks, lower is better 7 · 16 of 24 measured 33.3% 66.7%
Time per deckseconds, lower is better 9 · 3 of 24 measured 83.3 28.6
Unsupported claims% of tasks, lower is better 11 · 1 of 24 measured 16.7% 0.0%
Unsupported numbers% of tasks, lower is better 20 · 1 of 24 measured 16.7% 0.0%
ROASBench measured by Spring Prompt · 6 results
Consistency scorescore out of 100, higher is better 19 · 13 of 24 measured 15.1 25.9
Contribution profitsimulated US dollars, higher is better 18 · 14 of 24 measured $104,868 $489,176
Cost of a runUS dollars, lower is better 6 · 19 of 24 measured $0.0533 $0.57
Months over budgetmonths of 12, lower is better 1 · 1 of 24 measured 0 0
Planning scorescore out of 100, higher is better 23 · 5 of 24 measured 53.8 55.0
Return on ad spendprofit per $1 spent, higher is better 18 · 14 of 24 measured $0.10 $0.41
SurveyBench measured by Spring Prompt · 17 results
Head-to-head win rate% of comparisons, higher is betterThe rating weighs each win by how strong the other analysis was; the win rate counts wins against whichever analyses a model happened to meet, so the two can disagree. 6 · 3 of 13 measured 48.6% 77.5%
Leading or double-barrelled questions% of tasks, lower is better 8 · 6 of 13 measured 55.6% 44.4%
Mistaken next steps% of tasks, lower is better 5 · 1 of 13 measured 22.2% 0.0%
Numbers right% of answers, higher is better 13 · 1 of 13 measured 63.3% 100.0%
Objectives unanswerable% of tasks, lower is better 1 · 7 of 13 measured 0.0% 11.1%
Precision ignored% of tasks, lower is better 1 · 7 of 13 measured 0.0% 22.2%
Research scorepoints of 100, higher is better 11 · 3 of 13 measured 56.8 93.6
Sound research% of tasks, higher is better 6 · 3 of 13 measured 0.0% 33.3%
Stakeholder's view presumed% of tasks, lower is better 7 · 5 of 13 measured 22.2% 11.1%
Survey plan scorepoints of 100, higher is better 6 · 8 of 13 measured 90.8 87.8
Survey structure% of tasks, lower is better 7 · 10 of 13 measured 22.2% 33.3%
Time per taskseconds, lower is better 10 · 4 of 12 measured 194 83.2
Traps handled% of traps, higher is better 11 · 1 of 13 measured 60.7% 100.0%
Traps missed% of tasks, lower is better 7 · 1 of 13 measured 88.9% 0.0%
Unsupported findings% of tasks, lower is better 4 · 2 of 13 measured 44.4% 11.1%
Wrong numbers% of tasks, lower is better 9 · 1 of 13 measured 44.4% 0.0%
Wrong recommendation% of tasks, lower is better 12 · 1 of 13 measured 77.8% 0.0%

Quick answers

Is Mercury 3 better than Muse Wonder?

Pick Muse Wonder if quality matters most: it scores higher (Spring Prompt overall 72 against 39). Pick Mercury 3 if cost matters more: it costs 16 times less per deck on DeckBench.

Which is cheaper, Mercury 3 or Muse Wonder?

Mercury 3 is cheaper to run: $0.012 against $0.18 per deck on DeckBench (16 times less).

Which is better for decks from an analysis, Mercury 3 or Muse Wonder?

Muse Wonder ranks 9 of 24 models on sale for turning a finished analysis into a deck you could present as it is, against 18 for Mercury 3.

Which is better for user surveys, Mercury 3 or Muse Wonder?

Muse Wonder ranks 2 of 13 models on sale for planning a user survey and reading its results without being misled, against 9 for Mercury 3.

Which is better for marketing planning, Mercury 3 or Muse Wonder?

Muse Wonder ranks 13 of 24 models on sale for planning a year of ad spend without overspending, against 18 for Mercury 3.

Which is better for speed under pressure, Mercury 3 or Muse Wonder?

Mercury 3 ranks 10 of 27 models on sale for good decisions against a real clock (fast chess), against 13 for Muse Wonder.

Which has the bigger context window, Mercury 3 or Muse Wonder?

Muse Wonder: 1,048,576 tokens, against 1,000,000 for Mercury 3.

Run Mercury 3 and Muse Wonder on your own prompt

Benchmarks aren't your data. Try both side by side in the playground, with the cost of every answer.